timer = 0; dir = 0; current_speed = 0; speed_approach = 0; bullet_timer = 0; bullet_counter = 0; sameattacker = 0; sameattack = 1; shot_angle = 0; gun_angle = 180; creatorid = -1; paused = false; shootsfx = 0; siner = 0; type = 0; gunshake = 0; image_xscale = 2; image_yscale = 2; image_speed = 1; sprite_index = spr_shadowman_firing; firefx = 0; count = irandom(4);