con = 0; savey = 0; bouncecount = 0; depth = -999999; image_xscale = 0.5; image_yscale = 0.5; previousXPrevious = x; previousYPrevious = y; var impactfx = instance_create(x, y, obj_animation); impactfx.sprite_index = spr_attack_slap2; impactfx.image_xscale = 0.5; impactfx.image_yscale = 0.5; impactfx.image_blend = c_red; if (i_ex(obj_lightemup_controller)) move_towards_point(obj_lightemup_controller.cursor_x, obj_lightemup_controller.cursor_y, 50); else move_towards_point(obj_shadowman_sharpshoot_cursor.x, obj_shadowman_sharpshoot_cursor.y, 50);