if (init == 0) { init = 1; timer = 2; path_start(bulletPath, 21, path_action_stop, false); } if (spawnrate >= 0) { if (spawntimer == spawnrate) { d = scr_childbullet(x, y, obj_shadowman_sax_bullet_trail); d.grazepoints = childgraze; d.image_angle = direction - 180; spawntimer = 0; } else { spawntimer++; } } image_angle = direction - 180; if (x < (obj_growtangle.x - 140)) image_alpha -= 0.1;