scr_enemy_object_init(); recruitcount = 5; talkmax = 90; image_speed = 0.16666666666666666; idlesprite = spr_shadowman_idle_b; hurtsprite = spr_shadowman_hurt; sparedsprite = spr_shadowman_spare; if (i_ex(obj_rouxls_ch3_enemy) && obj_rouxls_ch3_enemy.phase == 1) { idlesprite = spr_shadowman_idle_bunny; thissprite = spr_shadowman_idle_bunny; sparedsprite = spr_shadowman_idle_bunny; sprite_index = spr_shadowman_idle_bunny; } if (i_ex(obj_rouxls_ch3_enemy) && obj_rouxls_ch3_enemy.phase == 2) { idlesprite = spr_shadowman_idle_cat; thissprite = spr_shadowman_idle_cat; sparedsprite = spr_shadowman_idle_cat; sprite_index = spr_shadowman_idle_cat; } custom_draw_example = 1; gainmercyovertime = 1; gainmercytimer = 0; savekrishp = global.hp[1]; savesusiehp = global.hp[2]; saveralseihp = global.hp[3]; sharpshoottimer = 0; sharpshootmercy = 0; sharpshootlength = 0; everyone100mercy = false; darken = 0; darkenalpha = 0; sinery = 0; actype = 0; forceacttype = 0; timberb = 0; turn = 0; createballoon = true; myattackchoice = 0; skipattack = false; stopanimating = 0; board4sharpshootscene = false; boogiedmgwriter = -1; guntimer = 0; dingus = false; init = 0; firstframe = 0; krisdancing = false; susiedancing = false; ralseidancing = false;