image_speed = 1; image_xscale = 2; image_yscale = 2; timer = 0; con = 0; damage = 2; mysolid = 0; active_hitbox = true; destroyonhit = false; if (i_ex(obj_shadow_mantle_enemy) && i_ex(obj_mainchara_board) && obj_shadow_mantle_enemy.hp < 5 && obj_mainchara_board.myhealth < 4) damage = 1; krisonly = false;