if (!i_ex(obj_shadow_mantle_enemy)) exit; timer = 0; con = 0; move_type = 0; shadow_mantle_move = true; _arrayindex = 0; _arraylength = 0; _x = 175; _y = 109; for (var i = 0; i < 10; i++) { for (var ii = 0; ii < 6; ii++) { if (!instance_position(_x, _y, obj_board_solid) && !instance_position(_x, _y, obj_spawn_pos)) instance_create(_x, _y, obj_spawn_pos); _y += 32; } _x += 32; _y = 109; } with (obj_spawn_pos) { if (distance_to_object(obj_mainchara_board) < 50) instance_destroy(); if (i_ex(obj_shadow_mantle_enemy) && obj_shadow_mantle_enemy.hp < 5 && distance_to_object(obj_mainchara_board) < 100) instance_destroy(); } for (var i = 0; i < instance_number(obj_spawn_pos); i++) pos[i] = instance_find(obj_spawn_pos, i);