image_speed = 1/3; ohmygodimonfire = 0; specialcontimer = 0; flameframe = 0; hp = 30; hp_max = hp; hp = 30; timer = 0; con = 0; siner = 0; hurttimer = 0; telegraphtimer = 0; telegraphused = 0; attacktimer = 10; burstwaveused = 0; enemywaveused = 0; flamewaveused = 0; dashused = 0; dashcount = 0; lastused = "none"; speedrun = 0; state = "init"; movecon = 0; movetimer = 0; movestyle = "none"; targetx = x; targety = y; if (!variable_global_exists("shadow_mantle_losses")) global.shadow_mantle_losses = 0; hitsduringenemies = 0; spawnenemies = 0; spawnenemiestimer = 0; howlongenemiesalive = 0; damagetakenduringattack = 0; darkcandydrop = false; waittimer = 0; flamewavecon = 0; flamewavetimer = 0; burstwavecon = 0; burstwavetimer = 0; phase = 1; phasetransitioncon = 0; phasetransitiontimer = 0; dashcon = 0; dashtimer = 0; dashhitboxtimer = 0; ultimatecon = 0; ultimatetimer = 0; timeshitthisphase = 1; firetrailtimer = 0; _type = 0; global.currentsong[0] = snd_init("nightmare_boss_heavy.ogg"); global.currentsong[1] = mus_loop_ext(global.currentsong[0], 1, 1); damage = 2; mysolid = 0; active_hitbox = false;