image_speed = 0.25; image_xscale = 1.5; image_yscale = 1.5; timer = 0; con = 0; damage = 2; mysolid = 0; active_hitbox = true; if (!i_ex(obj_shadow_mantle_enemy)) { instance_destroy(); exit; } depth = obj_shadow_mantle_enemy.depth - 1; destroyonhit = false; if (obj_shadow_mantle_enemy.hp < 5 && obj_mainchara_board.myhealth < 4) damage = 1; krisonly = false;