depth = 49000; strength = 0; active = false; screen_sprite = -4; old_screen_sprite = -4; screen_surf = -4; old_screen_surf = -4; siner = 0; helix = false; wrap_around = true; strength = 200; timer = 0; lifetime = 7; noise_sprite = spr_perlin_noise_480; scan_x = 0; scroll_speed = 5; scroll_dir = randomsign(); infinite = false; init = false; scroll = false; shader = true; precise = true; static_noise = -1; if (global.is_console) safe_mode = true; else safe_mode = false; if (safe_mode) debug_print("channel change safemode enabled"); siner = 0; multa = 20; multb = 30; shader_check = 0;