if (sprite_index == spr_snowflake && other.sprite_index == spr_sunbolt && active == true && false) { instance_destroy(); with (other) instance_destroy(); snd_stop(snd_wing); snd_play(snd_wing); anim = instance_create_depth(x, y, depth - 1, obj_animation); anim.sprite_index = spr_shadow_mantle_cloud_white; anim.image_speed = 0.05; anim.image_xscale = 1.5; anim.image_yscale = 1.5; with (scr_fire_bullet((x - 18) + irandom(36), y + 6 + random(6), obj_rouxls_suncloud_bullets, 270, 0, spr_raindrop)) { updateimageangle = 1; image_angle = 270; gravity_direction = 270; gravity = 0.1; image_xscale = 0.75; image_yscale = 0.75; } }