siner += 0.85; image_angle = (sin(siner / 6) * 14) - 2; siner2 += 0.5; x = xstart + (sin(siner2 / 6) * 3); if (global.turntimer < 1) instance_destroy(); if (y > (obj_growtangle.y + 80)) fade = 1; if (fade == 1) { image_alpha -= 0.1; if (image_alpha < 0) instance_destroy(); }