image_angle = direction + 180; if (i_ex(obj_heart)) depth = obj_heart.depth - 1; timer--; if (timer == 0 && ammo > 0) { bomb = instance_create(x, y, obj_rouxls_helicopter_bomb); bomb.damage = damage; bomb.target = target; ammo--; timer = 6 + irandom(16); } if (global.turntimer < 1) instance_destroy(); if (x < (obj_growtangle.x - 80)) fade = 1; if (fade == 1) { image_alpha -= 0.1; if (image_alpha < 0) instance_destroy(); }