scr_bullet_init(); destroyonhit = 0; grazepoints = 3; image_xscale = 2; image_yscale = 2; timer = 0; con = 1; start_x = x; start_y = y; target_x = x; target_y = y - 79; move_count = 0; snowflakes = 0; cluster = true; if (snowflakes == 1) sprite_index = spr_nothing;