if (i_ex(obj_heart)) depth = obj_heart.depth - 1; draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle - 29, image_blend, image_alpha); image_xscale = lerp(image_xscale, 1, 0.2); image_yscale = lerp(image_xscale, 1, 0.2); speed = lerp(speed, 10, 0.1); if (global.turntimer < 1) instance_destroy();