len = 38; timer = 0; fade = 0; damage = 50; target = 0; speed = 1; image_xscale = 0; image_yscale = 0; if (i_ex(obj_heart)) depth = obj_heart.depth - 1; if (i_ex(obj_heart)) move_towards_point(obj_heart.x + 10, obj_heart.y + 10, 1); else direction = 180; flag = instance_create(x, y, obj_rouxls_biplane_flag); flag.parentid = id; flag.target = obj_dbulletcontroller.target; flag.damage = 50; hitbox = instance_create(x, y, obj_rouxls_helicopter_hitbox); hitbox.parentid = id; hitbox.target = obj_dbulletcontroller.target; hitbox.damage = 50;