var _target_depth = layer_get_depth("TILES_Walls") - 10; var _normal_screen_list = [new Vector2(320, 80), new Vector2(1680, 80), new Vector2(2360, 200), new Vector2(1000, 560), new Vector2(1680, 440), new Vector2(1000, 920)]; for (var i = 0; i < array_length_1d(_normal_screen_list); i++) { var tv_screen = instance_create(0, 0, obj_dw_teevie_tv_screens); with (tv_screen) { x = _normal_screen_list[i].x; y = _normal_screen_list[i].y; width = 6; height = 3; depth = _target_depth; tvbasesprite = spr_dw_teevie_tv_base; } } var _quiz_ids = []; _quiz_ids[0][0] = "C"; _quiz_ids[0][1] = new Vector2(1000, 200); _quiz_ids[0][2] = 1165; _quiz_ids[1][0] = "C"; _quiz_ids[1][1] = new Vector2(1680, 800); _quiz_ids[1][2] = 1166; _quiz_ids[2][0] = "C"; _quiz_ids[2][1] = new Vector2(2360, 560); _quiz_ids[2][2] = 1167; _quiz_ids[3][0] = "C"; _quiz_ids[3][1] = new Vector2(320, 440); _quiz_ids[3][2] = 1168; for (var i = 0; i < array_length(_quiz_ids); i++) { var quiz_controller = instance_create(0, 0, obj_dw_ch3_teevie_quiz_controller); with (quiz_controller) { depth = _target_depth; var _id = _quiz_ids[i][0]; var _pos = _quiz_ids[i][1]; var _flag = _quiz_ids[i][2]; init_quiz(_id, _pos.x, _pos.y, _flag); } } if (global.plot < 320) { var treasure_screen_left = instance_create(0, 0, obj_dw_teevie_tv_screens_treasure); with (treasure_screen_left) { x = 320; y = 800; width = 6; height = 3; depth = _target_depth; tvbasesprite = spr_dw_teevie_tv_base; set_secret(1224, 1); } } else { var tv_screen = instance_create(320, 800, obj_dw_teevie_tv_screens); with (tv_screen) { x = 320; y = 800; width = 6; height = 3; depth = _target_depth; tvbasesprite = spr_dw_teevie_tv_base; } var door_collider = instance_create(560, 960, obj_solidblocksized); with (door_collider) { image_xscale = 2; image_yscale = 2; } } var treasure_screen_right = instance_create(0, 0, obj_dw_teevie_tv_screens_treasure); with (treasure_screen_right) { x = 2360; y = 920; width = 6; height = 3; depth = _target_depth; tvbasesprite = spr_dw_teevie_tv_base; set_secret(1225, 2); }