if (scr_debug()) scr_setparty(1, 1, 0); var _marquee = instance_create(100, 340, obj_dw_ch3_teevie_marquee); _marquee.mystring = stringsetloc("Now playing...", "obj_room_teevie_large_01_slash_Create_0_gml_5_0"); _marquee.width = 220; with (_marquee) scr_depth(); var _encounter_id = 117; var _encounter_flag = 590; for (var i = 0; i < 5; i++) { var enemy_encounter = instance_create(0, 0, obj_chaseenemy); with (enemy_encounter) { path_start(path_teevie_large_01, 8, path_action_continue, 1); path_position = i * 0.2; myencounter = _encounter_id; encounterflag = _encounter_flag; sprite_index = spr_shadowman_idle_a; touchsprite = spr_shadowman_hurt; touchtype = 1; boxtype = 1; radius = 1; alertskip = 0; pacetype = 11; chasetype = -1; ignoresolid = 0; moveradius = 10; eraser = 1; alerttype = 1; canAlertThroughWalls = 0; extflag = "shutta"; } } var tv_screen_left = instance_create(0, 0, obj_dw_teevie_tv_screens); with (tv_screen_left) { x = 420; y = 500; width = 3; height = 3; depth = 1000010; tvbasesprite = spr_dw_teevie_tv_base; }