con = (scr_flag_get(1152) == 0) ? 1 : -1; ralsei_marker = -4; ralsei_caterpillar = -4; layer_depth("TILES_Curtains", 90000); if (con == 1) { scr_fadein(10); exit_collider = instance_create(-39, 200, obj_solidblocksized); with (exit_collider) image_yscale = 2; } scr_setparty(1, 1, 0); var haystack_npc = instance_create(493, 186, obj_npc_sign); with (haystack_npc) { sprite_index = spr_dw_teevie_haystack; extflag = "haystack"; } wardrobe_npc = instance_create(563, 126, obj_npc_sign); with (wardrobe_npc) { sprite_index = spr_dw_closet; extflag = "wardrobe"; }