con = -1; var _glass_readable = instance_create(324, 204, obj_readable_room1); with (_glass_readable) extflag = "broken_glass"; var _poster = scr_dark_marker(170, 110, spr_dw_poster_distorted_green); with (_poster) { scr_depth(); image_speed = 0.15; image_angle = 15; } var _poster_readable = instance_create(_poster.x, _poster.y + 40, obj_readable_room1); with (_poster_readable) { image_xscale = 2; image_yscale = 2; extflag = "poster"; } _poster = scr_dark_marker(440, 175, spr_dw_poster_distorted_green); with (_poster) { scr_depth(); image_speed = 0.15; image_angle = -15; } _poster_readable = instance_create(_poster.x, _poster.y + 40, obj_readable_room1); with (_poster_readable) { image_xscale = 2; image_yscale = 2; extflag = "poster"; } var _phone_npc = instance_create(470, 275, obj_npc_room); with (_phone_npc) { extflag = "phone"; sprite_index = spr_dw_ranking_z_phone; } var _manhole_marker = scr_dark_marker(176, 220, spr_dw_ranking_z_manhole); with (_manhole_marker) depth = 999990; var opened_manhole = scr_flag_get(1191) == 1; if (global.plot >= 150) opened_manhole = scr_flag_get(1191) == 2; if (!opened_manhole) { var _manhole_readable = instance_create(_manhole_marker.x + 48, _manhole_marker.y, obj_readable_room1); with (_manhole_readable) { image_xscale = 2; image_yscale = 2; extflag = "manhole"; } } else { _manhole_marker.image_index = 1; var _door = instance_create(_manhole_marker.x + 48, _manhole_marker.y, obj_doorAny); with (_door) { image_yscale = 0.7; doorPreset = 2; doorRoom = room_dw_console_room; doorEntrance = 3; doorFadeMusic = true; } } enter_manhole = function() { var flag_amount = (global.plot < 150) ? 1 : 2; scr_flag_set(1191, flag_amount); con = 10; };