scr_bullet_init(); active = false; timer = 0; image_alpha = 1; image_speed = 0; slash = false; destroyonhit = false; thickness = 10; image_blend = c_black; trailthickness = 10; xdir = 0; ydir = 0; xdraw = 250; ydraw = 250; init = false; flip = choose(-1, 1); timer = 0; damage = 206; element = 5; grazepoints = 10; slashmarker = -4; vertical = false; memheartx = 0; memhearty = 0; playerstrike = false; xoffset = 0; yoffset = 0; angleoffset = 0; startdepth = depth; difficulty = 0; slice_delay = 5; hurt_delay = 15; diagonal = false;