scr_bullet_init(); active = false; timer = 0; image_alpha = 0.1; image_speed = 0; slash = false; destroyonhit = false; thickness = 10; image_blend = c_gray; trailthickness = 10; xdir = 0; ydir = 0; xdraw = 250; ydraw = 250; init = false; flip = false; damage = 50; timer = 0;