scr_bullet_init(); hell_surface = -4; spawn_speed = 40; spawn_range = 4; min_angle = 145; max_angle = 215; timer = 200; slash_count = 0; image_alpha = 1; image_xscale = 2; image_yscale = 2; depth = obj_heart.depth + 1; image_speed = 0; image_index = 1; animtimer = 5; count = 3; aetimer = 0; recoil = 0; final_slash_anim = false; slash_anim_count = 0; flip = false; flipped = -1; forward = 0; auto = false; flip_mode = true; knight = -4; turn_segment = -1; local_turntimer = 330; next_up = -1; next_next_up = -1; auto = true; splitbox = -4; knight = -4; if (i_ex(obj_knight_enemy)) knight = 344; anchor_x = x; anchor_y = y; done = false; omae_wa_con = 0; omae_wa_timer = 0; vertical = false; difficulty = 2; growtangle = 1517; init = false; force_swap = -1; first_vertical = false; diagonal = false; force_oneside = irandom(1);