init = false; image_xscale = 2; image_yscale = 2; con = 0; concon = -1; spotlight_solo = []; for (var i = 0; i < 3; i++) { spotlight_solo[i] = instance_create(36 + (i * 190), 120, obj_rhythmgame_spotlight_solo); spotlight_solo[i].depth = obj_rhythmgame.depth - 10; } spotlight_active = function(arg0, arg1) { spotlight_solo[arg0].con = arg1; };