scr_bullet_init(); spin = 0; spinspeed = 0; image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 1; bottomfade = 0; image_angle = direction; speed_goal = 0; speed_goal_change = 0; speed_set = false; grazepoints = 7; if (i_ex(obj_tenna_board4_enemy)) grazepoints += 3; if (i_ex(obj_volumeup)) { image_xscale = 1.5; image_yscale = 1.5; grazepoints = 12; if (i_ex(obj_tenna_board4_enemy)) grazepoints += 5; } paused = false;