dcolor[1] = make_color_hsv(colorflag[0] * 8, 255, 255 * value); dcolor[0] = make_color_hsv(colorflag[1] * 8, 255, 255 * value); dcolor[2] = make_color_hsv(colorflag[2] * 8, 255, 255 * value); basecolor = merge_color(c_black, c_white, value); wsinerrate = 0.8; if (part[2] >= 0) wsiner += wsinerrate; if (animate == 0) { siner = 0; wsiner = 0; } walkc = cos(wsiner / 3); var _flash = false; var _do_flash = rim_flash > 0 || body_flash > 0; var _rim_color = merge_color(c_black, c_white, rim_flash); var _flash_color = merge_color(c_black, c_white, body_flash); for (loop = 0; loop < 2; loop += 1) { if (loop == 0) { draw_set_blend_mode(bm_normal); color[0] = basecolor; color[1] = basecolor; color[2] = basecolor; } else if (loop == 1) { draw_set_blend_mode(bm_add); color[0] = dcolor[0]; color[1] = dcolor[1]; color[2] = dcolor[2]; } _flash = loop == 1 && _do_flash; walka = -sin(wsiner / 6); walkb = -cos(wsiner / 6); if (moving == 1 && part[2] == 0 && walkb <= 0) walkb *= 3; var _pieceVector = Vector2(0, 0); if (drawfeet) { var _thrash_image = 0; if (bad == 0) { if (part[2] == 0) { _pieceVector = scr_rotatevector_xy((-11 * s) + (s * walka * 2), (19 * s) + (s * walkb * 1), image_angle); _thrash_image = 0; } if (part[2] == 1) { _pieceVector = scr_rotatevector_xy((-6 * s) + (s * walka * 2), (17 * s) + (s * walkb * 1), image_angle); _thrash_image = 1; } if (part[2] == 3) { _thrash_image = 4; _pieceVector = scr_rotatevector_xy((-8 * s) + (s * walka * 2), (21 * s) + (s * walkb * 1), image_angle); } if (part[2] != 2 && part[2] != 4) draw_sprite_ext_glow(spr_thrashfoot, _thrash_image, xx + _pieceVector.x, yy + _pieceVector.y, s, s, image_angle, color[2], a, override_color); } else { if (part[2] == 0) draw_sprite_ext_glow(spr_thrashfoot_b, 0, (xx - (11 * s)) + (s * walka * 2), yy + (19 * s) + (s * walkb * 1), s / 2, s / 2, 0, color[2], a, override_color); if (part[2] == 1) draw_sprite_ext_glow(spr_thrashfoot_b, 1, (xx - (6 * s)) + (s * walka * 2), yy + (17 * s) + (s * walkb * 1), s / 2, s / 2, 0, color[2], a, override_color); if (part[2] == 3) draw_sprite_ext_glow(spr_thrashfoot_b, 4, (xx - (8 * s)) + (s * walka * 2), yy + (21 * s) + (s * walkb * 1), s / 2, s / 2, 0, color[2], a, override_color); } } } if (part[0] >= 0) { for (loop = 0; loop < 2; loop += 1) { if (loop == 0) { draw_set_blend_mode(bm_normal); color[0] = basecolor; color[1] = basecolor; color[2] = basecolor; } if (loop == 1) { draw_set_blend_mode(bm_add); color[0] = dcolor[0]; color[1] = dcolor[1]; color[2] = dcolor[2]; } _flash = _do_flash && loop == 1; var _pieceVector = scr_rotatevector_xy(0, s * walkc, image_angle); if (!_flash && _do_flash) scr_draw_outline_ext(spr_thrashbody, part[0], xx, yy + _pieceVector.y, s, s, image_angle, c_white, rim_flash, 2); if (bad == 0) draw_sprite_ext_glow(spr_thrashbody, part[0], xx, yy + _pieceVector.y, s, s, image_angle, color[0], a, override_color); else if (bad == 1) draw_sprite_ext_glow(spr_thrashbody_b, part[0], xx, yy + _pieceVector.y, s / 2, s / 2, image_angle, color[0], a, override_color); } } for (loop = 0; loop < 2; loop += 1) { if (loop == 0) { draw_set_blend_mode(bm_normal); color[0] = basecolor; color[1] = basecolor; color[2] = basecolor; } if (loop == 1) { draw_set_blend_mode(bm_add); color[0] = dcolor[0]; color[1] = dcolor[1]; color[2] = dcolor[2]; } _flash = _do_flash && loop == 1; if (bad == 0) { if (part[1] == 0) { var _pieceVector = scr_rotatevector_xy(-8 * s, (6 * s) + (s * walkc * 2), image_angle); headx = xx + _pieceVector.x; heady = yy + _pieceVector.y; draw_sprite_ext_glow(spr_thrashweapon_laser, 0, headx, heady, s, s, image_angle, color[1], a, override_color); } if (part[1] == 1) { var _pieceVector = scr_rotatevector_xy(-10 * s, (6 * s) + (s * walkc * 2), image_angle); headx = xx + _pieceVector.x; heady = yy + _pieceVector.y; draw_sprite_ext_glow(spr_thrashweapon_sword, 0, headx, heady, s, s, headangle + image_angle, color[1], a, override_color); } if (part[1] == 2) { var _pieceVector = scr_rotatevector_xy(-s * 4, (5 * s) + (s * walkc * 2), image_angle); headx = xx + _pieceVector.x; heady = yy + _pieceVector.y; draw_sprite_ext_glow(spr_thrashweapon_flame, 0, headx, heady, s, s, headangle + image_angle, color[1], a, override_color); } if (part[1] == 3) { var _pieceVector = scr_rotatevector_xy(-8 * s, (3 * s) + (s * walkc * 2), image_angle); headx = xx + _pieceVector.x; heady = yy + _pieceVector.y; draw_sprite_ext_glow(spr_thrashweapon_duck, 0, headx, heady, s, s, headangle + image_angle, color[1], a, override_color); } if (part[1] == 4) { var _pieceVector = scr_rotatevector_xy(-8 * s, (3 * s) + (s * walkc * 2), image_angle); headx = xx + _pieceVector.x; heady = yy + _pieceVector.y; draw_sprite_ext_glow(spr_thrashweapon_handsome_duck, 0, headx, heady, s, s, headangle + image_angle, color[1], a, override_color); } } else { if (part[1] == 0) { headx = xx - (8 * s); heady = yy + (6 * s) + (s * walkc * 2); draw_sprite_ext_glow(spr_thrashweapon_laser_b, 0, xx - (8 * s), yy + (6 * s) + (s * walkc * 2), s / 2, s / 2, headangle, color[1], a, override_color); } if (part[1] == 1) { headx = xx - (10 * s); heady = yy + (6 * s) + (s * walkc * 2); draw_sprite_ext_glow(spr_thrashweapon_sword_b, 0, xx - (10 * s), yy + (6 * s) + (s * walkc * 2), s / 2, s / 2, headangle, color[1], a, override_color); } if (part[1] == 2) { headx = xx - (s * 4); heady = yy + (5 * s) + (s * walkc * 2); draw_sprite_ext_glow(spr_thrashweapon_flame_b, 0, xx - (s * 4), yy + (5 * s) + (s * walkc * 2), s / 2, s / 2, headangle, color[1], a, override_color); } if (part[1] == 3) { headx = xx - (8 * s); heady = yy + (3 * s) + (s * walkc * 2); draw_sprite_ext_glow(spr_thrashweapon_duck, 0, xx - (8 * s), yy + (3 * s) + (s * walkc * 2), s, s, headangle, color[1], a, override_color); } } } for (loop = 0; loop < 2; loop += 1) { if (loop == 0) { draw_set_blend_mode(bm_normal); color[0] = basecolor; color[1] = basecolor; color[2] = basecolor; } if (loop == 1) { draw_set_blend_mode(bm_add); color[0] = dcolor[0]; color[1] = dcolor[1]; color[2] = dcolor[2]; } _flash = rim_flash > 0 && loop == 1; walka = sin(wsiner / 6); walkb = cos(wsiner / 6); if (walkb >= 0 && laststep < 0) stomp = 1; else if (walkb <= 0 && laststep > 0) stomp = -1; laststep = walkb; if (moving == 1 && part[2] == 0 && walkb <= 0) walkb *= 3; if (bad == 0) { var _bottom = 6; if (part[2] == 0) { var _pieceVector = scr_rotatevector_xy((-5 * s) + (s * walka * 2), (20 * s) + (s * walkb * 1), image_angle); var _thrash_image = 0; _bottom = 4; if (!drawfeet) draw_sprite_part_ext_glow(spr_thrashfoot, 0, 0, 0, 34, 4, (xx - (5 * s)) + (s * walka * 2), yy + (20 * s) + (s * walkb * 1), s, s, color[2], a, override_color); else draw_sprite_ext_glow(spr_thrashfoot, 0, xx + _pieceVector.x, yy + _pieceVector.y, s, s, image_angle, color[2], a, override_color); } if (part[2] == 1) { var _pieceVector = scr_rotatevector_xy(s * walka * 2, (18 * s) + (s * walkb * 1), image_angle); var _thrash_image = 1; if (!drawfeet) draw_sprite_part_ext_glow(spr_thrashfoot, 1, 0, 0, 34, 6, xx + (s * walka * 2), yy + (18 * s) + (s * walkb * 1), s, s, color[2], a, override_color); else draw_sprite_ext_glow(spr_thrashfoot, 1, xx + _pieceVector.x, yy + _pieceVector.y, s, s, image_angle, color[2], a, override_color); } if (part[2] == 2) { var _pieceVector = scr_rotatevector_xy(-15 * s, 18 * s, image_angle); var _thrash_image = 2; if (!drawfeet) draw_sprite_part_ext_glow(spr_thrashfoot, 2, 0, 0, 34, 6, xx - (15 * s), yy + (18 * s), s, s, color[2], a, override_color); else draw_sprite_ext_glow(spr_thrashfoot, 2, xx + _pieceVector.x, yy + _pieceVector.y, s, s, image_angle, color[2], a, override_color); } if (part[2] == 3) { walka = sin(wsiner / 6); walkb = cos(wsiner / 6); var _pieceVector = scr_rotatevector_xy(s * walka * 2, (22 * s) + (s * walkb * 1), image_angle); var _thrash_image = 3; _bottom = 2; if (!drawfeet) draw_sprite_part_ext_glow(spr_thrashfoot, 3, 0, 0, 34, 2, xx + (s * walka * 2), yy + (22 * s) + (s * walkb * 1), s, s, color[2], a, override_color); else draw_sprite_ext_glow(spr_thrashfoot, 3, xx + _pieceVector.x, yy + _pieceVector.y, s, s, image_angle, color[2], a, override_color); } if (part[2] == 4) { var _pieceVector = scr_rotatevector_xy(-15 * s, (18 * s) + (walkc * s * 0.5), image_angle); var _thrash_image = 2; draw_sprite_ext_glow(spr_thrashfoot, 5 + clamp01((wsiner / 6) % 2), xx + _pieceVector.x, yy + _pieceVector.y, s, s, image_angle, color[2], a, override_color); } } else { if (part[2] == 0) draw_sprite_ext_glow(spr_thrashfoot_b, 0, (xx - (5 * s)) + (s * walka * 2), yy + (20 * s) + (s * walkb * 1), s / 2, s / 2, 0, color[2], a, override_color); if (part[2] == 1) draw_sprite_ext_glow(spr_thrashfoot_b, 1, xx + (s * walka * 2), yy + (18 * s) + (s * walkb * 1), s / 2, s / 2, 0, color[2], a, override_color); if (part[2] == 2) draw_sprite_ext_glow(spr_thrashfoot_b, 2, xx - (15 * s), yy + (18 * s), s / 2, s / 2, 0, color[2], a, override_color); if (part[2] == 3) { walka = sin(wsiner / 6); walkb = cos(wsiner / 6); draw_sprite_ext_glow(spr_thrashfoot, 3, xx + (s * walka * 2), yy + (22 * s) + (s * walkb * 1), s, s, 0, color[2], a, override_color); } } } if (part[0] == 4) { draw_set_blend_mode(bm_normal); color[0] = dcolor[0]; var _pieceVector = scr_rotatevector_xy(0, s * (walkc + 5), image_angle); draw_sprite_ext_glow(spr_thrashbody, 5, xx, yy + _pieceVector.y, s, s, image_angle, color[0], a, override_color); } draw_set_blend_mode(bm_normal); if ((image_angle % 360) != 0) { xx = _x2; yy = _y2; } if (dbselect == 1) { if (keyboard_check_pressed(vk_right)) { part[0] += 1; if (part[0] >= 4) part[0] = 0; } if (keyboard_check_pressed(vk_up)) { part[1] += 1; if (part[1] >= 4) part[1] = 0; } if (keyboard_check_pressed(vk_shift)) { part[2] += 1; if (part[2] >= 4) part[2] = 0; } if (keyboard_check(vk_space)) { dcolor[0] = make_color_hsv(wsiner * 2, 255, 255); dcolor[1] = make_color_hsv(wsiner, 255, 255); dcolor[2] = make_color_hsv(wsiner / 2, 255, 255); } if (keyboard_check_pressed(vk_enter)) { s += 1; if (s >= 5) s = 1; } }