movesleft = 1; movingnow = 0; movebuffer = -1; stepstomove = 0; dir = "null"; canmove = false; image_speed = 0.125; depth = 800000; movetype = "board"; facing = 0; fun = 0; wspeed = 4; press_l = 0; press_r = 0; press_d = 0; press_u = 0; bkx = 0; bky = 0; bkxy = 0; walkbuffer = 0; walktimer = 0; onebuffer = 0; twobuffer = 0; threebuffer = 0; interactedobject = 0; canfreemove = 1; swordbuffer = 0; swordfacing = 0;