scr_enemy_object_init(); recruitcount = 5; talkmax = 90; image_speed = 0.16666666666666666; idlesprite = spr_lanino_idle; hurtsprite = spr_lanino_hurt; sparedsprite = spr_lanino_idle; custom_draw_example = 1; skiptext = false; con = 0; animsiner = 0; shoulderflameindex = 0; talking = false; talkingframe = 0; pose = 0; poseindex = 0; shoulders = 4525; legs = 4005; chest = 3079; chestindex = 0; head = 2590; leftarm = 3840; lefthand = 1331; flashcolor = c_white;