if (breakcon == 1) { breaktimer = 0; scr_oflash(); breakcon = 2; } if (breakcon == 2) { breaktimer++; if (breaktimer >= 4) { snd_play(snd_sparkle_glock); image_alpha = 0; breakcon = 3; for (i = 0; i < 30; i++) { sparkle[i] = scr_marker(x + random_range(-15, 15), y + random_range(-15, 15), spr_sparestar_anim); sparkle[i].image_speed = 0.5; sparkle[i].hspeed = random_range(-3, 3); sparkle[i].friction = 0.05; sparkle[i].gravity = -0.1; } } }