var rep = 1; if (turn_type == "short start" || turn_type == "short mid") rep = 6; repeat (6) { if (circle_val < 5) { circle_val++; with (instance_create(x, y, obj_knight_weird_circle)) { angle = (360 / other.circle_goal) * ds_list_size(other.circle_list); distance = other.circle_distance; spin = other.spin; master = other.id; alarm[0] = 6; ds_list_add(other.circle_list, id); if (other.turn_type == "short start" || other.turn_type == "short mid") hellzone = true; } alarm[0] = init_start; } else { alarm[1] = init; if (turn_type == "short start" || turn_type == "short mid") alarm[1] = 1; } }