scr_lerpvar("y", obj_knight_enemy.y + 120, obj_knight_enemy.y - 20, 30, 1, "out"); scr_script_delayed(scr_lerpvar, 30, "y", obj_knight_enemy.y - 20, obj_knight_enemy.y + 10, 20, 2, "inout"); scr_script_delayed(scr_lerpvar, 50, "y", obj_knight_enemy.y + 10, obj_knight_enemy.y, 10, 2, "inout"); dip = 0; x = obj_knight_enemy.x + 10; image_xscale = 2; sprite_index = spr_roaringknight_sword_ol; image_angle = -90; scr_lerpvar("image_yscale", 0, -2, 4, 1, "in"); scr_script_delayed(scr_lerpvar, 4, "image_yscale", -2, 0, 5, 1, "in"); scr_script_delayed(scr_var, 9, "sprite_index", spr_roaringknight_attack_ol_center); scr_script_delayed(scr_var, 9, "image_angle", 0); scr_script_delayed(scr_var, 9, "image_xscale", 0); scr_script_delayed(scr_var, 9, "image_yscale", 2); scr_script_delayed(scr_lerpvar, 9, "image_xscale", 0, 2, 6, 1, "out"); forcexfix = true; alarm[4] = 26;