image_blend = obj_growtangle.image_blend; image_xscale = obj_growtangle.image_xscale; image_yscale = obj_growtangle.image_yscale; depth = obj_growtangle.depth + 100; con = 0; timer = 0; distance = 0; obj_growtangle.visible = false; heart_y = 0; sprite_index = obj_growtangle.sprite_index; split_dist = 50; slow = 4; fast = 8; child_bullet[0] = -4; count = 0; flame_index = 0; marker[0] = instance_create(x + 2, y - 1, obj_marker); marker[0].sprite_index = spr_rk_split_flame_big; marker[0].image_speed = 0.5; marker[0].image_xscale = 2; marker[0].image_yscale = 2; marker[0].image_angle = 180; marker[0].image_blend = c_gray; marker[0].depth = depth + 10; marker[1] = instance_create(x, y + 2, obj_marker); marker[1].sprite_index = spr_rk_split_flame_big; marker[1].image_speed = 0.5; marker[1].image_xscale = 2; marker[1].image_yscale = 2; marker[1].image_angle = 0; marker[1].image_blend = c_gray; marker[1].depth = depth + 10;