if (active == 1) { var _hitbox = (obj_heart.sprite_index == spr_dodgeheart_smaller_2px) ? 0 : 2; if (!scr_precise_hit(_hitbox)) exit; if (i_ex(obj_knight_roaring2)) { with (obj_knight_enemy) event_user(2); } else { if (target != 3) scr_damage(); if (target == 3) scr_damage_all(); } if (destroyonhit == 1) instance_destroy(); }