if (surface_exists(my_surface)) surface_free(my_surface); if (surface_exists(ball_surface)) surface_free(ball_surface); if (surface_exists(star_surface)) surface_free(star_surface); if (surface_exists(terrible_surface)) surface_free(terrible_surface); ds_list_destroy(bullet_list); sprite_delete(fakey_screen); sprite_delete(fakey_screen_2); with (obj_knight_enemy) { image_alpha = 1; siner2 = 0; chargeupcon = 0; } snd_stop(snd_knight_stretch); snd_stop(snd_knight_roar); snd_stop(snd_stardrop); snd_stop(snd_knight_cut); with (obj_growtangle) instance_destroy();