target = 3; damage = 75; with (obj_knight_enemy) aoedamage = true; if (active == 1) { var _hitbox = 3; if (!scr_precise_hit(_hitbox)) exit; if (target != 3) scr_damage(); if (target == 3) scr_damage_all(); if (destroyonhit == 1) instance_destroy(); } with (obj_knight_enemy) aoedamage = false;