if (scr_isphase("bullets") && myattackchoice == 0) { if (myattackchoice == 0 && i_ex(obj_heart) && obj_heart.x > (camerax() + 165)) obj_heart.x = camerax() + 165; } if (end_cutscene_version == 1) { with (obj_dmgwriter) instance_destroy(); }