if (global.inv < 0) { remdamage = damage; _temptarget = target; for (ti = 0; ti < 3; ti += 1) { global.inv = -1; damage = 40; if (ti == 0 && global.hp[1] > 1 && global.hp[1] < 41) damage = global.hp[1] - 1; if (ti == 1 && global.hp[2] > 1 && global.hp[2] < 41) damage = global.hp[2] - 1; if (ti == 2 && global.hp[3] > 1 && global.hp[3] < 41) damage = global.hp[3] - 1; target = ti; if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0) scr_damage(); } global.inv = global.invc * 30; target = _temptarget; }