scr_enemy_object_init(); recruitcount = 5; talkmax = 90; image_speed = 0.16666666666666666; idlesprite = spr_roaringknight_idle; hurtsprite = spr_roaringknight_idle; sparedsprite = spr_roaringknight_hurt; custom_draw_example = 1; siner = 0; siner2 = 0; if (i_ex(obj_ch3_PTB02_roaringknight)) { siner2 = obj_ch3_PTB02_roaringknight.siner2; ystart = obj_ch3_PTB02_roaringknight.ystart; y = obj_ch3_PTB02_roaringknight.y; } aetimer = 0; combo_power = 1; first_attack = 4; second_attack = 2; third_attack = 3; rotatingslash3used = false; holdbreathcount = 0; sactcount = 0; ractcount = 0; chargeupcon = 0; chargeuptimer = 0; turn = 0; phaseturn = 0; phase = 1; phaseturn = 0; myattackchoice = 0; endcon = 0; endtimer = 0; end_cutscene_version = 0; balloonturn = 0; with (obj_battlecontroller) cantspare[0] = 1; talkedcon = 0; ralseitalks = 0; susietalks = 0; balloonorder = 0; ballooncon = 0; balloonend = 1; blocking = 1; blockanim = 0; blockcon = 0; blocktimer = 0; introtimer = 0; damagereduction = 0.04; damagereductiontimer = 0; krisdamagereduction = 0.5; whiteflash = 0; haveusedroaring = false; suddenlyattackrose = false; checkcount = 0; aoedamage = false; stronghurtanim = false; debugvar = false; progamer = true; krisdownmessage = false; susiedownmessage = false; ralseidownmessage = false; setdownmessage = false; damagecounter = 0; phase4turn = 0; if (!variable_global_exists("firstknightbattle")) global.firstknightbattle = 1; else global.firstknightbattle++; overrideAttack = 0; with (obj_herosusie) { normalsprite = spr_susier_dark_unhappy; idlesprite = spr_susieb_idle_serious; defendsprite = spr_susieb_defend_unhappy; actreadysprite = spr_susieb_actready; attacksprite = spr_susieb_attack_serious; if (global.charweapon[2] == 0) idlesprite = spr_susieb_idle_unarmed_unhappy; itemsprite = spr_susieb_item_unhappy; itemreadysprite = spr_susieb_itemready_unhappy; spellreadysprite = spr_susieb_spellready_unhappy; spellsprite = spr_susieb_spell_unhappy; defeatsprite = spr_susie_dw_fell; } with (obj_battleback) instance_destroy(); instance_create(x, y, obj_bgfountaintest); global.tempflag[96] = 0;