event_inherited(); if (shakeme && !fake) { g = scr_approach(g, 0, 21.25); b = scr_approach(b, 0, 21.25); } if (do_afterimage == 1) { do_afterimage = 2; if (do_afterimage) { with (scr_afterimage_grow()) image_blend = c_red; } } if (do_afterimage == 2) { with (scr_afterimagefast()) { fadeSpeed = 0.33; image_blend = c_red; } } if (play_passing_sfx == true && x < (obj_heart.x + 30) && y > obj_heart.y) { play_passing_sfx = false; snd_play_x(snd_object_passing, 1, 1); }