if (!i_ex(obj_knight_roaring_fx)) image_alpha -= 0.1; if (image_alpha < 0) instance_destroy(); g = scr_approach(g, g_goal, 255 / fade_time); b = scr_approach(b, b_goal, 255 / fade_time); circle_size = scr_approach(circle_size, size_goal, growth); if (r == 0 && b == 0 && b == 0) instance_destroy();