image_angle = direction; timer++; if (i_ex(obj_knight_lightorb) && distance_to_object(obj_knight_lightorb) > 110) { image_alpha -= 0.2; if (image_alpha <= 0) instance_destroy(); } if (i_ex(obj_knight_lightorb)) depth = obj_knight_lightorb.depth - 10; if (timer == 20) instance_destroy(); if (i_ex(obj_knight_enemy) && global.turntimer < 1) instance_destroy();