timer = 0; con = 0; a = 0; b = 0; c = 0; dir = 90; spd = 20; frc = -0.04; var target_obj = 1185; if (i_ex(obj_heart)) target_obj = 1463; if (i_ex(obj_knight_split_growtangle) && obj_knight_split_growtangle.heart_y == -1) dir = point_direction(x, y, target_obj.x, target_obj.y) - 24; else dir = point_direction(x, y, target_obj.x, target_obj.y) - 50;