if (failtimer >= failmax) { event_user(1); exit; } funbuffer = 0; snd_play(snd_noise); with (obj_glowtile) { active = 0; stepped = 0; stepbuffer = -1; sprite_index = spr_glowtile_off; } if (wonamt < wonmax) { if (wonamt == 0) { choice1 = 2; choice2 = 2; funtotal = 1; } if (wonamt == 1) { choice1 = 0; choice2 = 1; funtotal = 2; } if (wonamt >= 2) { choice1 = 1; choice2 = 2; funtotal = 2; } choice3 = choice1; with (tileid[choice1]) { active = 1; sprite_index = spr_glowtile_step; } with (tileid[choice2]) { active = 1; sprite_index = spr_glowtile_step; } with (tileid[choice3]) { active = 1; sprite_index = spr_glowtile_step; } }