image_speed = 0; image_xscale = 2; image_yscale = 2; depth = 100001; damage = 1; mysolid = 0; active_hitbox = true; destroyonhit = false; updatetimer = 0; dir = 1; rotator_target = -1; len = 40; len_speed = 0; place = 0; place_speed = 2; krisonly = false;