event_inherited(); slowing = 30; owner = -4; damage = 206; element = 5; grazepoints = 12; image_yscale = 0; alarm[0] = 1; destroyonhit = 0; image_alpha = 0; timer = 0; _snd = -1; nosfx = false; max_old = 3; old_x[0] = x; old_y[0] = y; old_angle[0] = image_angle; for (i = 1; i < max_old; i++) { old_x[i] = old_x[i - 1]; old_y[i] = old_y[i - 1]; old_angle[i] = old_angle[i - 1]; } speed_gain = 0.4; finalsword = false;