scr_bullet_init(); grazepoints = 2; timer = -16; gigatimer = -64; gigachange = 1; ultratimer = -32; radius = 0; damage = 55; grazepoints = 3; y_anchor = y; destroyonhit = 0; scr_darksize(); depth = obj_growtangle.depth - 2; scr_lerpvar("y", y, y + 220, 32, 1, "out"); scr_script_delayed(scr_lerpvar, 32, "y", y + 220, y + 196, 16, 2, "inout"); scr_script_delayed(scr_lerpvar, 48, "y", y + 196, y + 204, 8, 2, "inout"); scr_script_delayed(scr_lerpvar, 56, "y", y + 204, y + 200, 8, 1, "in"); intensity = 0; damage = 55; element = 5; target = obj_dbulletcontroller.target;