event_inherited(); destroyonhit = 0; wall_destroy = 0; bounce_count = 0; bounce = 0; bounce_buffer = 0; hspeed = (2 + random(3)) * choose(-1, 1); vspeed = -4; alarm[0] = 8; image_xscale = 1; image_yscale = 1; image_alpha = 0; difficulty = 0; boss = 0; if (instance_find(obj_elnina_bouncingbullet, 0) == id) boss = 1; bounce_count = 70; ballvar = 0; index = 0; depth = -10; timerlength = 0; if (i_ex(obj_elnina_lanino_rematch_controller)) { obj_elnina_lanino_rematch_controller.ballvar++; if (obj_elnina_lanino_rematch_controller.ballvar == 1) sprite_index = spr_ball_elnina; if (obj_elnina_lanino_rematch_controller.ballvar == 2) sprite_index = spr_ball_lanino; if (obj_elnina_lanino_rematch_controller.ballvar == 2) obj_elnina_lanino_rematch_controller.ballvar = 0; } if (i_ex(obj_tenna_enemy)) { obj_tenna_enemy.ballvar++; ballvar = obj_tenna_enemy.ballvar; if (obj_tenna_enemy.ballvar == 2) obj_tenna_enemy.ballvar = 0; } forceminigametocontinue = false;