with (obj_darkcontroller) charcon = 0; global.msc = 0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; global.fc = 0; global.fe = 0; global.interact = 1; image_index = 1; if (!is_opened) { is_opened = true; open_chest = true; } else { scr_speaker("no_name"); msgsetloc(0, "* (It's pointless.)/%", "obj_dw_treasure_points_slash_Other_10_gml_20_0"); myinteract = 3; mydialoguer = instance_create(0, 0, obj_dialoguer); talked += 1; }