if (scr_debug()) depth = -10; timer = 0; con = 0; curtain = instance_create(236, 92, obj_trigger_interact); curtain.sprite_index = spr_dw_changing_room_curtain_transparent; curtain.visible = true; scr_darksize(curtain); scr_depth(curtain); curcon = 0; curtainrod = scr_marker_ext(240, 100, spr_pxwhite, 12, 4, undefined, undefined, #C0A395, 97440); curtainblock = instance_create(240, 206, obj_solidblocksized); with (curtainblock) { image_xscale = 5; image_yscale = 0.5; } watercooler = instance_create(320, 248, obj_trigger_interact); watercooler.sprite_index = spr_watercooler; watercooler.visible = true; watercooler.extflag = "watercooler"; scr_darksize(watercooler); scr_depth(watercooler); if (global.flag[1143] < 50) { global.flag[1143]++; if (global.flag[1143] > 5) global.flag[1143] = 5; if (global.flag[1143] == 2) watercooler.y += 10; if (global.flag[1143] == 3) watercooler.y += 30; if (global.flag[1143] == 4) watercooler.y += 60; if (global.flag[1143] == 5) { watercooler.x = 254; watercooler.y = 346; scr_depth(watercooler); watercooler2 = instance_create(292, 316, obj_trigger_interact); watercooler2.sprite_index = spr_watercooler; watercooler2.visible = true; watercooler2.extflag = "watercooler"; scr_darksize(watercooler2); scr_depth(watercooler2); watercooler2 = instance_create(348, 316, obj_trigger_interact); watercooler2.sprite_index = spr_watercooler; watercooler2.visible = true; watercooler2.extflag = "watercooler"; scr_darksize(watercooler2); scr_depth(watercooler2); watercooler2 = instance_create(388, 346, obj_trigger_interact); watercooler2.sprite_index = spr_watercooler; watercooler2.visible = true; watercooler2.extflag = "watercooler"; scr_darksize(watercooler2); scr_depth(watercooler2); } } des = 0; watercon = 0; watertimer = 0; watertrig = 0; fakespikes = instance_create(160, 236, obj_trigger_interact); fakespikes.sprite_index = spr_dw_teevie_watercooler_fakespikes; fakespikes.visible = true; scr_darksize(fakespikes); scr_depth(fakespikes); spikecon = 0; treasure = instance_create(80, 280, obj_trigger_interact); treasure.sprite_index = spr_treasurebox; treasure.visible = true; treasure.issolid = true; scr_darksize(treasure); scr_depth(treasure); trcon = 0; trtimer = 0; watermarker = 0; close = false; itemid = 5; itemtype = "item"; cleanup = 0; encounterflag = 592; if (global.flag[1143] == 50) { watercooler.x = 9999; treasure2 = instance_create(treasure.x, treasure.y, obj_trigger_interact); treasure2.sprite_index = spr_treasurebox; treasure2.visible = true; treasure2.issolid = true; scr_darksize(treasure2); scr_depth(treasure2); trcon2 = 0; trtimer2 = 0; watermarker = 0; treasure.x = -9999; watercon = 999; trcon = 3; if (global.flag[1145] == 2) treasure2.image_index = 1; }