sprite_index = spr_ch3_backstagelight; image_blend = #DCC19D; con = 0; timer = 0; siner = 0; alert = 0; image_alpha = 1; gohome = 0; myspeed = 0; cancatch = false; caught = false; depth = 1000000; awaretime = 0; init = 0; siner = round((x / pi) + (y * pi)); manualtrigger = false;