var _sprite_pool = [spr_shadowman_spare, spr_shadowman_sax_a, spr_shadowman_sneak]; sprite_index = _sprite_pool[irandom(array_length(_sprite_pool) - 1)]; if (irandom(100) < 5) sprite_index = (irandom(100) < 50) ? spr_shadowman_sax_bunny : spr_shadowman_hurt; if (sprite_index == spr_shadowman_sneak) x_pos += 50;